head	1.2;
access;
symbols
	charm6_1:1.2
	charm_6_0_1:1.2
	charm6_0_1:1.2
	charm6_0:1.2;
locks; strict;
comment	@# @;


1.2
date	2007.04.11.21.48.04;	author idooley2;	state Exp;
branches;
next	1.1;
commitid	703f461d57904567;

1.1
date	2007.04.11.21.36.15;	author idooley2;	state Exp;
branches;
next	;
commitid	6f02461d549d4567;


desc
@@


1.2
log
@Minor change
@
text
@CHARMC=../../../bin/charmc -module liveViz $(OPTS)

OBJS = jacobi2d.o

all: jacobi2d

jacobi2d: $(OBJS)
	$(CHARMC) -language charm++ -o jacobi2d $(OBJS)

jacobi2d.decl.h: jacobi2d.ci
	$(CHARMC)  jacobi2d.ci

clean:
	rm -f *.decl.h *.def.h conv-host *.o jacobi2d charmrun *~

jacobi2d.o: jacobi2d.C jacobi2d.decl.h
	$(CHARMC) -c jacobi2d.C
@


1.1
log
@Adding a new example of jacobi2d with one data element per chare, and a liveViz
output. This is intended to be a course example from which the students will
write a game of life. There will be sharks eating fish and fish spawning at each
array element.
@
text
@d14 1
a14 1
	rm -f *.decl.h *.def.h conv-host *.o jacobi2d charmrun
a17 6

test: all
	./charmrun jacobi2d +p4 10

bgtest: all
	./charmrun jacobi2d +p4 10 +x2 +y2 +z2
@

