The BigSim Network Simulator is also known as Bigsimulator and lives in the SVN repository https://charm.cs.uiuc.edu/svn/repos/BigNetSim. The Network simulator is actually more of an Inter-connection network simulator and hence more important in the context of large parallel machines with interconnects. The BigSim simulator along with the network simulator is together also known as BigNetSim.
Both the simulators run on top of the POSE framework, which is a Parallel Discrete Event Simulation framework built on top of CHARM++.
to run the application on some number
of processors on some machine and generate (dump) all events (entry
method executions or message send/recv). BigNetSim is used to
model the machine that needs to be studied for this application and
these logs are then fed into this simulation, and it predicts the
performance of this application.
So, the two important uses are studying interconnection networks and performance prediction for applications.
To compile the simulator which is called BigSimulator (or BigNetSim), we need the regular Charm++ build (net-linux-x86_64 in our example). It needs to be complemented with a few more libaries from BigSim and with the Pose discrete-event simulator. These pieces can be built, respectively, with:
./build bgampi net-linux-x86_64 -O2 ./build pose net-linux-x86_64 -O2
Access to the discrete-event simulation is realized via a Charm++ package originally named BigNetSim (now called BigSimulator). Assuming that the 'subversion' (svn) package is available, this package can be obtained from the Web with a subversion checkout such as:
svn co https://charm.cs.uiuc.edu/svn/repos/BigNetSim/
In the subdir 'trunk/' created by the checkout, the file Makefile.common must be edited so that 'CHARMBASE' points to the regular Charm++ installation. Having that done, one chooses a topology in that subdir (e.g. BlueGene for a torus topology) by doing a "cd" into the corresponding directory (e.g. 'cd BlueGene'). Inside that directory, one should simply "make". This will produce the binary "../tmp/bigsimulator". That file, together with file "BlueGene/netconfig.vc", will be used during a simulation. It may be useful to set the variable SEQUENTIAL to 1 in Makefile.common to build a sequential (non-parallel) version of bigsimulator.
BigSimulator (BigNetSim) has 2 major modes.
Trace based simulation. This is used to study target application performance, or detailed network performance when loaded by a specific application.
There are two command line parameters for traced based simulation.
The command line parameters used for this model are different. The format is as follows:
The implemented equation is:
Latency and bandwidth are required. If cost per packet is given, then packet size must be given, as well. Otherwise, cost per packet defaults to 0.0. Packet size, if given, must be a positive integer.
The -winsize flag allows the user to specify the size of the window (number of log entries) used when reading in the bgTrace log files. This is useful if the log files are large. If -winsize is not specified, the value defaults to 0, which indicates that no windowing will be used (i.e., there will be one window for each time line that is equal to the size of the time line).
As with the second parameter in the examples of part (a) of this section, the -skip flag indicates that the simulation should skip forward to the time stamp set during trace creation (see the BigSim tutorial talk from the 2008 Charm++ workshop). If -skip is not included, then no skipping will occur.
The -print_params flag is provided for debugging convenience. When present, the simple latency model parameters will be displayed during simulation initilization.
The InitNetwork function must be provided in InitNetwork.C for this new interconnection network. It builds up all the nodes and switches and NICs and channels that form the network. Look at one of the existing interconnection topologies for reference.
This section focuses on the interconnection network simulation. The entities that form an interconnection network are:
void getNeighbours(int nodeid, int numP);
This is called initially for every switch and this populates the
data structure next in a switch which contains the connectivity
of that switch. The switch specified by switch has numP ports.
int getNext(int portid, int nodeid, int numP)
Returns the index of the switch/node that is connected to the
switch nodeid, at portid. The number of ports this node has is numP.
int getNextChannel(int portid, int nodeid, int numP)
Returns the index of the channel that is connected to the
switch nodeid, at portid. The number of ports this node has is numP.
int getStartPort(int nodeid, int numP, int dest)
Return the index of the port that is connected to this compute node from a switch
int getStartVc()
Returns the index of the first virtual channel (mostly 0).
int getStartSwitch(int nodeid)
Returns the index of the node/switch that is connected to the first port
int getStartNode()
Returns the index of the first node. Each poser has a separate index,
irrespective of the type of the poser.
int getEndNode()
Returns the index of the last node.
int selectRoute(int current, int dest, int numP, Topology* top, Packet *p, map<int,int> &bufsize, unsigned short *xsubi)
Returns the portid that should be taken on switch current if the destination
is dest. The number of ports on a switch is numP. We also pass the pointer
to the topology and to the Packet.
int selectRoute(int current, int dest, int numP, Topology* top, Packet *p, map<int,int> &bufsize, map<int,int> &portContention, unsigned short *xsubi)
Returns the portid that should be taken on switch current if the destination
is dest. The number of ports on a switch is numP. We also pass the pointer
to the topology and to the Packet. Bufsize is the state of the ports in
a switch, i.e. how many buffers on each port are full, while portContention
is used to give priority to certain ports, when more options are available.
int expectedTime(int src, int dest, POSE_TimeType ovt, POSE_TimeType origOvt, int length, int *numHops)
Returns the expected time for a packet to travel from src to dest,
when the number of hops it will need to travel is numHops.
int convertOutputToInputPort(int id, Packet *p, int numP, int *next)
Translate this output port to input port on the switch this port is
connected to.
int selectInputVc(map<int,int> &availBuffer, map<int,int> &request, map<int,vector<Header> > &inBuffer, int globalVc, int curSwitch)
Returns the input virtual channel to be used depending on the strategy and
the input parameters.
int selectOutputVc(map<int,int> &bufsize, Packet *p, int unused)
Returns the output virtual channel to be used depending on the strategy and
the input parameters.
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