A "mesh" is a collection of nodes and elements knit together in memory, as described in Section 1.2. Meshes are always referred to by an integer that serves as a handle to the local mesh.
This section describes routines to manipulate entire meshes at once: this includes calls to create and delete meshes, read and write meshes, partition and reassemble meshes, and send meshes between processors.
Only a few of the mesh routines are collective; most of them only describe local data and hence operate independently on each chunk.
January 17, 2008
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