A Voxel-Based Parallel Collision Detection Algorithm
    
    International Conference on Supercomputing (ICS) 2002
    Publication Type: Paper
    Repository URL: collideIJPP2002
    Abstract
    Two physical objects cannot occupy the same space at the same time.
Simulated physical objects do not naturally obey this constraint.
Instead, we must detect when two objects have collided-- we must
perform collision detection. This work presents a simple
voxel-based collision detection algorithm, an efficient parallel
implementation of the algorithm, and performance results.
    TextRef
      
        Orion Sky Lawlor and L. V. Kale, "A Voxel-Based Parallel Collision Detection Algorithm", 
Proceedings of the International Conference in Supercomputing, ACM Press, pp. 285-293, June 2002.
      
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