A Voxel-Based Parallel Collision Detection Algorithm

PPL Paper Number: 02-06
PPL CVS: collideIJPP2002

Authors:
Orion Sky Lawlor and L.V. Kale
Parallel Programming Laboratory, Department of Computer Science, University of Illinois at Urbana-Champaign

In Proceedings of the International Conference in Supercomputing, 2002, in New York. ACM Press, pp. 285-293.


Abstract

Two physical objects cannot occupy the same space at the same time. Simulated physical objects do not naturally obey this constraint. Instead, we must detect when two objects have collided-- we must perform collision detection. This work presents a simple voxel-based collision detection algorithm, an efficient parallel implementation of the algorithm, and performance results.


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