Go to the source code of this file.
Data Structures | |
class | CkRay |
A start point and a direction. More... | |
class | CkMatrix3d |
A 4x4 matrix. More... | |
class | CkViewpoint |
Describes a method for converting universe locations to screen pixels and back again: a projection matrix. More... | |
class | CkAxes3d |
X, Y, and Z axes: a right-handed frame, used for navigation. More... | |
Typedefs | |
typedef CkVector3d | CkVector2d |
Horrific hack: we don't have 2d vectors, so ignore z part of a 3d vector:. | |
Functions | |
__m128 | _ck_SSE_reduce (__m128 r) |
__m128 | _ck_SSE_dot (__m128 a, __m128 b) |
typedef CkVector3d CkVector2d |
Horrific hack: we don't have 2d vectors, so ignore z part of a 3d vector:.
Definition at line 73 of file ckviewpoint.h.
__m128 _ck_SSE_reduce | ( | __m128 | r | ) | [inline] |
Definition at line 83 of file ckviewpoint.h.
Referenced by _ck_SSE_dot().
__m128 _ck_SSE_dot | ( | __m128 | a, | |
__m128 | b | |||
) | [inline] |
Definition at line 101 of file ckviewpoint.h.
References _ck_SSE_reduce().
Referenced by CkViewpoint::project_noz().