#include <ParFUM.h>
Data Fields | |
collide_t | collide_grid |
double | box_padding |
int | dimension |
unsigned int * | boxToElementMapping |
unsigned int | numCollidableElements |
A few outstanding questions:
Is the use of an element based attribute to store any needed collision data a good thing? Perhaps we should just use the user data attributes for the element. This may require there to be consequtive user data attributes. I.e. no FEM_DATA+5,FEM_DATA+82, without those inbetween. Do we need to transmit nodal data for each element? Does the user need anything beyond just some data attributes for the one remote element which is colliding locally?
THESE FUNCTIONS ARE NOT YET IMPLEMENTED!
Author: Isaac Dooley 11-09-2005
Definition at line 395 of file ParFUM.h.
Definition at line 396 of file ParFUM.h.
Referenced by ParFUM_Collide(), ParFUM_Collide_Destroy(), ParFUM_Collide_GetCollisions(), and ParFUM_Collide_Init().
double ParFUM_collider::box_padding |
unsigned int* ParFUM_collider::boxToElementMapping |